IOS APP · PRODUCT DESIGN · 2026

Punku Travel, Clear.

A freemium iOS app that turns the chaos of trip planning into one confident place to discover, decide, and save.

A freemium iOS app that turns the chaos of trip planning into one confident place to discover, decide, and save.

MY ROLE

Product Designer

Research, IA y UI System

MY ROLE

Product Designer

Research, IA y UI System

MY ROLE

Product Designer

Research, IA y UI System

TEAM

5 Designers

1 PM

TEAM

5 Designers

1 PM

TIMEFRAME

March 2026

June 2026

TIMEFRAME

March 2026

June 2026

TIMEFRAME

March 2026

June 2026

IMPACT

High-fidelity prototype, validated and ready for development

IMPACT

High-fidelity prototype, validated and ready for development

IN SHORT

The 30-second version

PROBLEM

Argentine travelers juggle five apps to plan a single trip, pay full price, and miss local discounts they never knew existed.

WHAT I DID

Led research and information architecture, defined the MVP scope, and designed the freemium flow and core UI system end to end.

OUTCOME

A single iOS experience that unifies discovery, planning, and verified local discounts — validated through prototype testing.

THE INSIGHT THAT DROVE IT

Travelers didn't want more information. They wanted clarity. That reframe shaped every decision that followed.

IN SHORT

The trip that
shouldn't be this hard

THE SITUATION

You arrive in a new city excited, open your phone, and get lost — not in the streets, but in a sea of apps, tabs, and recommendations that all say something different.

You eat somewhere you found on Google, pay full price, and only later learn the place next door was better, cheaper, and had a discount you never knew existed. That gap between what travelers do and what they could have done is what Punku set out to close.

01

Fragmentation

Discovery, booking, and discounts live across separate apps with no single source of truth.

"I had Maps, Tripadvisor and three Instagram saves open at once." interview, P3
01

Fragmentation

Discovery, booking, and discounts live across separate apps with no single source of truth.

"I had Maps, Tripadvisor and three Instagram saves open at once." interview, P3
02

Decision fatigue

Too many inconsistent recommendations turn planning into work instead of anticipation.

Most participants abandoned planning and "just decided when we got there."
02

Decision fatigue

Too many inconsistent recommendations turn planning into work instead of anticipation.

Most participants abandoned planning and "just decided when we got there."
03

The cost of unawareness

Travelers overspend not by choice, but because verified local benefits stay invisible to them.

No participant had used a single local discount on their last trip.
03

The cost of unawareness

Travelers overspend not by choice, but because verified local benefits stay invisible to them.

No participant had used a single local discount on their last trip.

The research kept pointing to one thing: travelers weren't looking for more information — they were looking for clarity.

Research & synthesis

To understand how travelers actually plan, I ran user interviews, an affinity mapping exercise, and a competitive teardown. The goal wasn't just what people do while traveling — it was how they feel during the planning itself.

From [X] interview notes, five themes emerged — discovery, planning, discounts, trust, real-time info. I prioritized discounts and trust because they appeared in every session and no competitor owned them.

From [X] interview notes, five themes emerged — discovery, planning, discounts, trust, real-time info. I prioritized discounts and trust because they appeared in every session and no competitor owned them.

From [X] interview notes, five themes emerged — discovery, planning, discounts, trust, real-time info. I prioritized discounts and trust because they appeared in every session and no competitor owned them.

From everything possible
to one MVP

To understand how travelers actually plan, I ran user interviews, an affinity mapping exercise, and a competitive teardown. The goal wasn't just what people do while traveling — it was how they feel during the planning itself.

In scope · MVP

Curated city guide & discovery

Activity planning & scheduling

Verified local discounts

Freemium subscription flow

Deferred · v2

Community reviews & social feed

In-app booking & payments

Multi-city trip itineraries

Offline mode

Information architecture

The card sort fed directly into the app's structure: a six-section model with discovery at its center. I then mapped the two flows that carry the product's core value.

From wireframes to UI

Ten low-fidelity screens tested the structure before a single pixel was polished. Showing that messy middle is the point — it's where the real decisions happened.

Before · Low-fi

Before · Low-fi

The decision in between

In the wireframe, the discount lived on a separate screen. Testing showed users never crossed over to find it, so I pulled it onto the activity card itself. Savings became impossible to miss — and that single move is what makes the freemium model feel generous instead of nagging.

One place, end to end

Punku centralizes the full arc of a trip — discover, plan, save — so travelers spend less time searching and more time in the city.

  • Curated city guides

  • Cultural events & museums

  • Verified local discounts

  • Gastronomy & local spots

  • Excursions & activities

  • Personal trip planner

Discovery opens on the city, not a search bar — the app does the first work so the traveler doesn't start from a blank page.

FREEMIUM ECOSYSTEM

Free exploration earns trust before asking for anything. Premium unlocks the verified discounts that turn Punku from a guide into a budgeting tool. The paywall appears at the moment of value — when a real discount is in reach — never as a gate on the front door.

A lightweight system

A focused set of tokens, components, and patterns kept discovery, planning, and premium consistent — and flexible enough to add new destinations without redesigning the app.

Discovery opens on the city, not a search bar — the app does the first work so the traveler doesn't start from a blank page.

IN SHORT

Testing the prototype

WHAT I LEARNED

I tested the high-fidelity prototype with [N] participants on the two core flows. The discount placement change came directly from watching users miss it in an earlier build. If you didn't run formal testing, say so here and frame it as the clear next step — a senior reviewer trusts that more than an invented metric.

OUTCOME

Where it landed

Punku turns fragmented planning into one streamlined experience. As an academic capstone, the deliverable was a validated, build-ready prototype rather than a shipped product.

14 wks

From kickoff to validated prototype, research through high-fidelity UI.

14 wks

From kickoff to validated prototype, research through high-fidelity UI.

2 flows

Core journeys designed end to end with error states and edge cases.

2 flows

Core journeys designed end to end with error states and edge cases.

1 system

Reusable component foundation built to scale to new cities.

1 system

Reusable component foundation built to scale to new cities.

OUTCOME

What I'd carry forward

01

Design around frustration, not features

The strongest concept didn't come from adding capabilities — it came from naming a feeling. Reframing the problem as the "cost of unawareness" turned a vague travel app into a product with a point of view.

02

Saying no is a design decision

Cutting community from the MVP was uncomfortable but right. A focused product that does three things well earns more trust than one that does ten things halfway.

03

What I'd do differently

I'd test the freemium pricing earlier. I validated the flow, but whether travelers would actually pay — and at what price — is the assumption I'd pressure-test before any build.

THANKS FOR READING

Want to see it move?

NEXT PROJECT

Designed & developed

by Ramiro M. Chavez

2026 — All Rights Reserved
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